21st Century Learning and Teaching
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Rescooped by Gust MEES from Connectivism
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Connectivism – the knowledge of the connected individual

Connectivism – the knowledge of the connected individual | 21st Century Learning and Teaching | Scoop.it

Knowledge is everywhere. In a mobile phone, a fitness tracker and our brains. Not a science fiction film but the learning theory of connectivism.

 

Learn more / En savoir plus / Mehr erahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Connectivism

 


Via Dr. Susan Bainbridge
Gust MEES's insight:

Knowledge is everywhere. In a mobile phone, a fitness tracker and our brains. Not a science fiction film but the learning theory of connectivism.

 

Learn more / En savoir plus / Mehr erahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Connectivism

 

Mona K. Haug's curator insight, November 29, 2016 4:40 AM
Kunnskapen er overalt.
Elizabeth Karvonen's curator insight, January 20, 2017 4:44 AM
Definitely a new slant on Bloom. Important for all teachers in the digital age.
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Lampix verwandelt jede Oberfläche in ein Display | #AR #RA #AugmentedReality #RaspberryPi #MakerED #EdTech

Lampix verwandelt jede Oberfläche in ein Display | #AR #RA #AugmentedReality #RaspberryPi #MakerED #EdTech | 21st Century Learning and Teaching | Scoop.it
Lampix ist ein cleveres Gadget, welches nahezu jede Oberfläche in ein interaktives Display verwandeln kann.

 

Augmented Reality auf dem Schreibtisch? Mit Lampix kein Problem.

 

Die Macher setzen bei Lampix auf einen Raspberry Pi, eine 8-Megapixel-Kamera und einen 400-Lumen-Projektor. Über WiFi können die Nutzer jeden beliebigen Inhalt von einem Smartphone oder Computer über Lampix auf eine flache Oberfläche projizieren. Über die eingebaute Kamera in Lampix werden Objekte und Interaktionen des Anwenders erkannt.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Raspberry+Pi

 

Gust MEES's insight:
Lampix ist ein cleveres Gadget, welches nahezu jede Oberfläche in ein interaktives Display verwandeln kann.

 

Augmented Reality auf dem Schreibtisch? Mit Lampix kein Problem.

 

Die Macher setzen bei Lampix auf einen Raspberry Pi, eine 8-Megapixel-Kamera und einen 400-Lumen-Projektor. Über WiFi können die Nutzer jeden beliebigen Inhalt von einem Smartphone oder Computer über Lampix auf eine flache Oberfläche projizieren. Über die eingebaute Kamera in Lampix werden Objekte und Interaktionen des Anwenders erkannt.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Raspberry+Pi

 

consideranimated's comment, September 20, 2016 10:05 PM
Its trendy :)
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Educade | Lesson Plans | CREATE A NARRATIVE-DRIVEN SCAVENGER HUNT WITH AURASMA | #AugmentedReality #AR #RA

Educade | Lesson Plans | CREATE A NARRATIVE-DRIVEN SCAVENGER HUNT WITH AURASMA | #AugmentedReality #AR #RA | 21st Century Learning and Teaching | Scoop.it

Aurasma provides an image-recognition software for creating and sharing augmented reality experiences. Users pan with their mobile device cameras to scan images in their physical environment to trigger a separate image or video to play on their screens.

 

Aurasma can encourage learners to go beyond the classroom to connect and enhance what they learn by pulling resources from the physical and the digital and then sharing those augmented reality scenes with others.

 

Learning Objectives:

  • Write a multi-part fictional narrative that logically ties in with actual locations on the school campus.
  • Create an engaging narrative experience for the reader through expressive and provocative narration, animation, and/or images.
  • Evaluate and deconstruct the narratives of others through class-wide discussion and reflection of own narrative.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Augmented+Reality

 

http://www.scoop.it/t/la-realite-augmentee-augmented-reality-ar

 

Gust MEES's insight:

Aurasma provides an image-recognition software for creating and sharing augmented reality experiences. Users pan with their mobile device cameras to scan images in their physical environment to trigger a separate image or video to play on their screens.

 

Aurasma can encourage learners to go beyond the classroom to connect and enhance what they learn by pulling resources from the physical and the digital and then sharing those augmented reality scenes with others.

 

Learning Objectives:

  • Write a multi-part fictional narrative that logically ties in with actual locations on the school campus.
  • Create an engaging narrative experience for the reader through expressive and provocative narration, animation, and/or images.
  • Evaluate and deconstruct the narratives of others through class-wide discussion and reflection of own narrative.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Augmented+Reality

 

http://www.scoop.it/t/la-realite-augmentee-augmented-reality-ar

 

Viljenka Savli (http://www2.arnes.si/~sopvsavl/)'s curator insight, April 14, 2017 4:47 AM
great way to use AR for learning
 
Maria Del Mar Londoño's curator insight, April 15, 2017 3:46 PM
This is a great Idea of lesson plan. You can integrate productive skill with a little of exploration and the use of technology. it is new and fun way for the students to write. 
Coconut Curator's curator insight, April 30, 2017 10:44 AM
Augmented reality without all the fancy hardware. Locations can be tagged as well as historical events and other data. There are many uses for Aurasma in primary and secondary schools and it would be a wonderful tool to help make museum exhibitions come to life.
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Connected Learning: Harnessing the Information Age to Make Learning More Powerful | #ModernEDU #ModernLEARNing 

Connected Learning: Harnessing the Information Age to Make Learning More Powerful | #ModernEDU #ModernLEARNing  | 21st Century Learning and Teaching | Scoop.it

This report introduces connected learning, a promising educational approach that uses digital media to engage students’ interests and instill deeper learning skills, such as communication, collaboration, and critical thinking. The report lists four elements constituting connected learning’s emphasis on bridging school, popular culture, home, and the community to create an environment in which students engage in and take responsibility for their learning.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Connected+Learning

 


Via Nik Peachey
Gust MEES's insight:

This report introduces connected learning, a promising educational approach that uses digital media to engage students’ interests and instill deeper learning skills, such as communication, collaboration, and critical thinking. The report lists four elements constituting connected learning’s emphasis on bridging school, popular culture, home, and the community to create an environment in which students engage in and take responsibility for their learning.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Connected+Learning

 

eLearningTV's curator insight, May 6, 2014 1:38 AM

Learning is going to be connected and open in future.

Mo Ferguson's curator insight, May 21, 2014 6:28 PM

Shared

Rubiel's curator insight, November 20, 2017 11:27 AM
This repport connects learning and digital media to engage students’ interests and instill deeper learning skills, such as communication, collaboration, and critical thinking. The report lists four elements constituting connected learning’s emphasis on bridging school, popular culture, home, and the community to create an environment in which students engage in and take responsibility for their learning.
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Google wants to introduce VR to a million British schoolchildren | #VirtualReality

Google wants to introduce VR to a million British schoolchildren | #VirtualReality | 21st Century Learning and Teaching | Scoop.it
Google is convinced about the long-term of VR. The company is heavily pushing it through affordable hardware initiatives like Google Cardboard and Daydream. And now, Mountain View is bringing it to the classroom with the aim of introducing the concept to one million British schoolchildren.

In his first visit to the UK since landing the coveted role of Google CEO, Sundar Pichai has said that Mountain View will offer VR training and resources to teachers through its Google Expeditions program.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=VR

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR

 

Gust MEES's insight:
Google is convinced about the long-term of VR. The company is heavily pushing it through affordable hardware initiatives like Google Cardboard and Daydream. And now, Mountain View is bringing it to the classroom with the aim of introducing the concept to one million British schoolchildren.

In his first visit to the UK since landing the coveted role of Google CEO, Sundar Pichai has said that Mountain View will offer VR training and resources to teachers through its Google Expeditions program.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=VR

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR

 

 

Trinidad Marín's curator insight, November 18, 2016 9:54 AM
Siempre aprendiendo con las tecnologías.
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35 Educational Resources to Encourage Inquiry & Inventive Thinking | #ModernEDU 

35 Educational Resources to Encourage Inquiry & Inventive Thinking | #ModernEDU  | 21st Century Learning and Teaching | Scoop.it
I’ve scoured the internet, including all of my favourite social media sites, to bring you a fantastic collection of online inquiry and inventive thinking resources that I know will inspire and motivate both you and your students. The collection includes Lego, science, practical activity ideas, engineering, videos, animation, technology and a tonne of fun facts – so there is sure to be something for everyone!

 

Learn more / En savoir plus / Mer erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Inquiry+Learning

 

Gust MEES's insight:
I’ve scoured the internet, including all of my favourite social media sites, to bring you a fantastic collection of online inquiry and inventive thinking resources that I know will inspire and motivate both you and your students. The collection includes Lego, science, practical activity ideas, engineering, videos, animation, technology and a tonne of fun facts – so there is sure to be something for everyone!

 

Learn more / En savoir plus / Mer erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Inquiry+Learning

 

Rubiel's curator insight, November 20, 2017 11:25 AM
This article provides a wonderful base for the integration of knowledge of simple machines with the application of a range of architectural and engineering based skills. The videos in this gallery are sure to inspire students to want to have a go for themselves.
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Critical Digital Literacy Explained for Teachers | #ModernEDU

Critical Digital Literacy Explained for Teachers | #ModernEDU | 21st Century Learning and Teaching | Scoop.it
December, 2014
Critical digital literacy is one of the essential required competencies for the 21st century educator. In an era of unprecedented personal publishing, infobesity (information obesity)...

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2015/04/13/dos-and-donts-adapting-to-21st-century-education/

 


Via Susan Grigsby @sksgrigsby
Gust MEES's insight:
December, 2014
Critical digital literacy is one of the essential required competencies for the 21st century educator. In an era of unprecedented personal publishing, infobesity (information obesity)...

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2015/04/13/dos-and-donts-adapting-to-21st-century-education/

 

Lucy Wyatt's curator insight, December 19, 2014 10:56 AM

This is a nice breakdown which delineates different ways to approach information in an accessible fashion,  These skills go hand in hand with the research process to make students generate new knowledge and opinions.

Tim Hopper's curator insight, March 3, 2017 10:47 AM
Useful representation of a the complex concept of critical digital literacy
Gemma Ballarín's curator insight, March 4, 2017 3:23 PM
Critical Digital Literacy
Rescooped by Gust MEES from The Flipped Classroom
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An Illustration of Flipped Classroom: The Full Picture

The Flipped Classroom: The Full picture is not about watching videos as homework.

 

Learn more / En svoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Flipped-Classroom

 


Via JackieGerstein Ed.D.
Gust MEES's insight:

The Flipped Classroom: The Full picture is not about watching videos as homework.

 

Learn more / En svoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Flipped-Classroom

 

Alyssa T. Cerroni's curator insight, June 23, 2017 8:33 AM

"The Flipped Classroom: The Full picture is not about watching videos as homework."

 

This quick video de-bunks myths about The Flipped Classroom and gives a holistic picture of how The Flipped Classroom works. The Flipped Classroom is experiential and leads to concept exploration.

Dena Van den Bosch's curator insight, June 27, 2017 3:05 PM
"Now what?" is the most important  question in a #flipclass
La French witch's curator insight, July 23, 2017 3:43 AM
Une illustration du concept de classe inversée. Vidéo en anglais.