Eclectic Technology
224.7K views | +1 today
Follow
Eclectic Technology
Tech tools that assist all students to be independent learners & teachers to become better teachers
Curated by Beth Dichter
Your new post is loading...
Your new post is loading...
Scooped by Beth Dichter
Scoop.it!

Gaming Gains Respect - Digital Games on the Rise in the Classroom

Gaming Gains Respect - Digital Games on the Rise in the Classroom | Eclectic Technology | Scoop.it

What happens when you allow students to play 'games' in the classroom?  Based on the games  you may see problem solving skills, tinkering skills, basic physics, trial and error, collaboration, coaching, and more.

This post by Will Richardson explores how games are on the rise in classrooms and the potential impact on student learning. Participatory games have been developed to help students learn curriculum while providing "a challange-based context for students to work within." Much more information may be found in this post.

HuntAll's comment, August 5, 2012 8:17 AM
http://huntall.com/apples-case-against-samsung-in-three-pictures
Nancy Jones's comment, August 5, 2012 10:37 AM
Thanks for this and all your other great resources
Scooped by Beth Dichter
Scoop.it!

How Are Wikis Really Being Used in the K-12 Classroom?

How Are Wikis Really Being Used in the K-12 Classroom? | Eclectic Technology | Scoop.it

Social media usage at the K-12 level has exploded over recent years, with some 40% of teachers saying they use blogs or wikis in the classroom. More social media, so the argument goes, means better communication, more collaboration, more learning opportunities.

But what does wiki usage in the K-12 classroom really look like? How are teachers and students using them? And are these online learning opportunities equitably distributed across different socioeconomic populations?

This article proivdes answers to some of the questions based on research by Justin Reich. Links to his report and white paper are also included.

No comment yet.
Scooped by Beth Dichter
Scoop.it!

Jim Gee on The Use of Video Games for Learning About Learning | Spotlight on Digital Media and Learning

Jim Gee on The Use of Video Games for Learning About Learning | Spotlight on Digital Media and Learning | Eclectic Technology | Scoop.it
Ever since video games found their way into arcades and homes across the country, the debate over whether they hold any educational merit or learning opportunity has been a fervent one. Today – with approximately 56 percent of households owning at least one gaming console – it has become more essential to assess what and how kids learn while playing video games, and if these tactics can be applied to other areas of education.
No comment yet.