Free resource of educational web tools, 21st century skills, tips and tutorials on how teachers and students integrate technology into education
Via Tom D'Amico (@TDOttawa)
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Ryan McDonough's curator insight,
July 7, 2014 8:19 AM
Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet. |
Ricard Garcia's curator insight,
March 23, 2017 3:24 AM
Just in case you had doubts... let's play and learn!!!
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