Psychology of Media & Technology
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The science behind media behaviors
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The Routledge Companion to Transmedia Studies (Hardback) - Routledge

The Routledge Companion to Transmedia Studies (Hardback) - Routledge | Psychology of Media & Technology | Scoop.it
Around the globe, people now engage with media content across multiple platforms, following stories, characters, worlds, brands and other information across a spectrum of media channels. This transmedia phenomenon has led to the burgeoning of transmedia…
Dr. Pamela Rutledge's insight:

Exciting news!  The Routledge Companion to Transmedia Studies has just been published!  It is an extraordinary volume of academics and (rock star) practitioners looking at the 'what', 'whys' and 'hows' of transmedia.  It's astutely fitting as it takes a 360-degree look at a 360-degree phenomenon by the people who defined the field.  

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How Transmedia Made LEGO the Most Powerful Brand in the World

How Transmedia Made LEGO the Most Powerful Brand in the World | Psychology of Media & Technology | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

LEGO did a great job of activating two profound assets in their transmedia efforts: 1) a product that was itself essentially about nontraditional storytelling and 2) a highly psychologically-invested customer base who had linked their own stories with LEGO over a lifespan of play.

The Digital Rocking Chair's curator insight, May 30, 2015 4:08 AM


Rick DeMott:  "The tremendous success of LEGO’s storytelling and world-building can be seen in toys, games, TV, movies and even fan fiction."

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Where Entertainment Meets Marketing: Lessons from Kingsman, Rolex & James Bond

Where Entertainment Meets Marketing:  Lessons from Kingsman, Rolex & James Bond | Psychology of Media & Technology | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

By allowing brands to enter a storyworld, they become peers and friends.  When done thoughtfully and seamlessly (in other words, it adds to the story fabric and doesn't trigger the "oh look, product placement" inner voice in the viewer's head) it transforms what is essentially 'advertising' into WOM.  14% of people believe ads from the source; 77% believe WOM.  Very powerful shift.

The Digital Rocking Chair's curator insight, April 17, 2015 3:56 PM


Simon Pont:  "Rather than brands as jarring interlopers within a story, we must explore how they can facilitate the creation of entertainment, and even enhance the content being made."

Marta Béjar's curator insight, April 21, 2015 4:22 AM

The matter of advertisting

Bruce Will's comment, March 9, 2016 10:20 PM
find bond's rolex
Rescooped by Dr. Pamela Rutledge from Transmedia: Storytelling for the Digital Age
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‘Emma Approved’ Turns Its Plot Into A Real-Life Charity Drive [#Transmedia]

‘Emma Approved’ Turns Its Plot Into A Real-Life Charity Drive [#Transmedia] | Psychology of Media & Technology | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

Harnessing the power of narrative and the passions of fans has tremendous potential for innovative approaches to CSR.

The Digital Rocking Chair's curator insight, June 17, 2014 2:06 AM


Sam Gutelle:  "Pemberley Digital has established itself as a leader in transmedia YouTube entertainment. [...] With its latest transmedia tie-tin, Pemberley is leveraging its uniquely dedicated fanbase for a good cause."

Simon Staffans's curator insight, June 17, 2014 4:28 PM

An interesting turn of events.

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How an Interdisciplinary Transmedia Project Can Address Mental Illness Stigma

How an Interdisciplinary Transmedia Project Can Address Mental Illness Stigma | Psychology of Media & Technology | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

Eager to learn more about 'For the Records' and it's dynamics--interactivity, audience participation, multiple threads--and where the gaming elements intersect with the other elements.  All the things that create a rich sense of narrative transportation and multi-sensory experience may go a long way to shift perceptions through empathy.

The Digital Rocking Chair's curator insight, April 2, 2014 11:57 PM


Mona Shattell:  "How does one go about an interdisciplinary project spanning art and science? How might this look? we set out to explore how mental health advocacy, video game design, and documentary filmmaking could come together to enhance understanding and fight stigma about mental illness."

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Nuno Bernardo: "The age of multiplatform media is defined by audience behaviours"

Nuno Bernardo: "The age of multiplatform media is defined by audience behaviours" | Psychology of Media & Technology | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

The logical extension of this is as audiences change, it is critical to set aside your assumptions about who they are and what they want and go find out.  This is why customer/audience persona development from a psychological perspective is so important.

danielle's curator insight, March 26, 2014 5:45 AM

the importance of UCD!

António Maneira's curator insight, April 10, 2014 1:32 PM

Great transmedia projects!

Bill L Watson's curator insight, February 16, 2015 10:03 PM

Was talking about this yesterday. Good insights. 

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From 'Oliver Twist' to 'Game of Thrones': Six serials and how they've deepened the art of storytelling

From 'Oliver Twist' to 'Game of Thrones': Six serials and how they've deepened the art of storytelling | Psychology of Media & Technology | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

Great article by Frank Rose. Of particular interest to me was the underground map showing the linkages between the various areas of storytelling.  First, I'm always interested in how stories translate into visual representation.  Second, when you look at different 'stops on the lines' you can see how quickly the world is becoming transmedia, to the point of making that term redundant or perhaps equivalent to a 'coordinated and creative use of media tools to craft and extend a story.'  We might more accurately the underground stops hubs and nodes given the interretlationships among platforms and the increasingly blurry boundaries that aren't shown.  However the subway/underground metaphor more clearly allows content to ride a type of media.  Yet Mad Men, for example, really intersects other lines because , among other things, of fan co-creation.  The map itself raises interesting questions, such as where do you define 'real world'?  Is that a marker of the story's origins or where it is experienced?  But any visual metaphor or article that gets you asking good questions is effective in my book.  And Frank is always good at that.

The Digital Rocking Chair's curator insight, November 27, 2013 2:31 PM


Frank Rose:  "For a couple of years now, “transmedia” has been the buzzword most people use to define story­telling in the digital age" ...

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What Vin Diesel Can Teach You About Transmedia

What Vin Diesel Can Teach You About Transmedia | Psychology of Media & Technology | Scoop.it

Caitlin Burns:  "Many people look at Vin Diesel and see the well-muscled action star of The Fast and the Furious; the high-speed, high-testosterone thrill ride that dominates box office figures with adrenaline fueled car chases."


Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

Transmedia projects are for those willing to play the long game

The Digital Rocking Chair's curator insight, July 5, 2013 2:27 AM
"The creative mind behind multiple blockbuster franchises, Vin Diesel builds story worlds" ... a fascinating article from Caitlin Burns.
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Transmedia Project Pitch Sheet

Robert Pratten:  'Simple one-sheet to help transmedia storytellers present their projects. The aim is to get some consistency of presentation so that those listening can "get it"'


Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

@robpratten master at translating complexity of #transmedia into manageable vision!

Dr. Pamela Rutledge's comment, May 27, 2013 4:26 AM
LucaVanin - It can have the same connotation of untruth in the west; just depends on context (and who's paying!) In Entertainment, of course, no one worries about superficial truth. Even (especially?) in Reality TV. What matters is the universal truth that stories can deliver. That is the real litmus test of truth.
Dolly Bhasin 's curator insight, June 1, 2013 1:06 AM

Excellent article, a must ready for digital story tellers of the 21st century!

Gav Morris's curator insight, June 18, 2013 3:10 AM

Interesting tool that could be adapted, I guess... 

Rescooped by Dr. Pamela Rutledge from #transmediascoop
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What's Happened to Transmedia?

I got an email in my inbox a week or two ago asking the titular question.
It's been haunting me ever since. "


Via Simon Staffans
Dr. Pamela Rutledge's insight:

Transmedia has always had a rocky definition. It may, however, be moving more from a definable thing to a perspective on how to approach communication--whether entertainment, marketing or education.  To me, it has always represented a more accurate user-centered design that reflects how the human brain receives and gathers information and makes meaning of experience--through multiple channels.  It's not surprising that the pioneers of transmedia experiences have moved to the edge of the storytelling envelope, such as VR.  It is where the attention and money are focused given that the opportunities are unknown and thus, full of promise.  As Andrea's article points out, transmedia strategies were not uniformly able to create a viable business model that supported many creative endeavors.  At the same time, the fundamental shifts in the media landscape that impact consumer expectations and demands, not to mention the flood of choice, suggest that awareness of the need for multi-platform engagement only grows.  To me, this suggests that the fundamentals are more important, even if they "only" provide a foundation for thinking about strategies and projects in the way Simon describes.

Simon Staffans's curator insight, September 29, 2016 4:20 AM
"The genie is out of the bottle and can never be returned" Good stuff from Andrea.
Rescooped by Dr. Pamela Rutledge from Transmedia: Storytelling for the Digital Age
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Minecraft and The Future of Transmedia Learning

Minecraft and The Future of Transmedia Learning | Psychology of Media & Technology | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

An excellent article that explores the link between Minecraft and the concept of transmedia education.  It underscores the importance of defining transmedia as a cross-media experience and critical 21st century literacy (and not immediately escalating to images of a Hollywood franchise).  It also contains links to a couple of very good 'transmedia education' resources if you haven't read them.

The Digital Rocking Chair's curator insight, April 23, 2015 3:34 PM


Barry Joseph:  "When my 8-year-old son typed “epic headshop at 31;65” into the command prompt, I realized the Minecraft I knew was dead. In its place something new had emerged. If I wanted to keep using it as a vehicle for advancing learning goals, it was high time for a serious reevaluation."

Mónica Beloso's curator insight, April 24, 2015 7:34 PM

añada su visión ...

Minna Kilpeläinen's curator insight, May 3, 2015 4:05 PM
Barry Joseph: "Transmedia play “involves experimentation with and participation in a transmedia experience, but also applies to media that has no storyline, such as open-ended video games.” Open-ended games like Minecraft."
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The media is the message

The media is the message | Psychology of Media & Technology | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

The media isn't the message (and Jeff Gomez never says that).  It is the grand disrupter, the gamechanger, the brain bender.  The innovations in media technologies have upended traditional storytelling across all industries and challenged storytellers to learn new tools.  Media technologies and network connectivity have also, as Gomez points out, rewired consumer's brain with a new set of assumptions and expectation about the function and role of media.  Where media becomes part of the message, is in how it frames content within that set of expectations and meanings.  Our expectations of content, impact and interactivity are vastly different across platforms, i.e. mobile versus the big screen or web versus TV or digital versus paper.  The new environment as Gomez notes, demands integration of expectations in the content design

The Digital Rocking Chair's curator insight, April 13, 2015 2:45 PM


Keith Barclay:  "Starlight Runner’s Jeff Gomez talked transmedia at the recent edition of FILMART in Hong Kong. After headlining the event’s T for Transmedia conference session, the world’s #1 exponent of successful transmedia campaigns sat down for a chat with SCREENZ about his work."

Jahmila Canale's curator insight, April 18, 2015 7:38 AM

Una nueva manera de ver la comunicación. Encontrado en sugerencias. 

Jo Campbell's curator insight, April 19, 2015 11:41 PM

The use of transmedia and platforms in teaching

Rescooped by Dr. Pamela Rutledge from Transmedia: Storytelling for the Digital Age
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Many Ways to Tell a Story: How Transmedia Is Transforming Education In and Out of Classrooms

Many Ways to Tell a Story: How Transmedia Is Transforming Education In and Out of Classrooms | Psychology of Media & Technology | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

Transmedia approaches encourage (or even force) people to actively acknowledge and design for a fluid and multi-dimensional, rather than linear, media environment.  For the human brain, stories are not constrained by what's on the page. Transmedia begins to replicate how we think and encourages producers to innovate in each platform to create multiple touchpoints that facilitate our natural ability to imagine, project, expand and experience.   

Marilú Aranda Landa's curator insight, June 12, 2014 8:18 AM

:)

Cheryl Frose's curator insight, June 12, 2014 6:03 PM

Transmedia, a broad descriptive word that literally translated means “across media” and encompasses many strategies that transverse industries, is generally regarded as the use of multiple media platforms to tell a story or story experience. Though the word “transmedia” is thought to have entertainment franchise origins, its adaptation for education purposes is both valuable and becoming more and more common. While teachers like Sansing are using coding and programming in their language arts instruction, others are taking advantage of increasingly sophisticated apps and interactive media for classroom use.

David Collet's curator insight, June 12, 2014 9:28 PM

I guess this another favorite topic for me. Imagine using transmedia to teach maths and include cross over language components. After all maths has a language of its own.

Rescooped by Dr. Pamela Rutledge from Transmedia: Storytelling for the Digital Age
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Jay Bushman: 3 keys to making a successful web series

Jay Bushman: 3 keys to making a successful web series | Psychology of Media & Technology | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

Bushman's 3 keys is a great article because there is compelling psychology underlying all of them.  My favorite of Bushman's three keys are 2 and 3.  Key 2 is setting and keeping expectations.  However innovative your project, he speaks to the importance of creating rhythms and patterns so the audience can develop expectations.  From a neuro-cognitive perspective, the brain seeks patterns and derives pleasure and comfort from finding a structure and therefore can anticipate with pleasure new developments rather than feel frustrated.  In Key 3, Bushman says trust your team.  We often see articles about how you can't control your audience, but few about the same for the internal team.  Controlling people takes a lot of effort and at the end, nobody's happy.  Key 3 indicates how well Bushman has inspired his people and established team purpose and affiliation so that they can further the project with autonomy, increasing, no doubt, their own emotional investment it the characters and the project's success.  I would argue that right after having a good story comes having a good leader to achieve success.

The Digital Rocking Chair's curator insight, March 24, 2014 9:43 PM


"Essential tips from the transmedia producer [Jay Bushman] of online video phenomenon The Lizzie Bennet Diaries!"

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Stepping up for the win [Pitching Transmedia]

Stepping up for the win [Pitching Transmedia] | Psychology of Media & Technology | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

Shows the artistry & skill of planning, coordination and development that enables the audience to experience a story across multiple media platforms.  You have to have something solid to make a good pitch.

The Digital Rocking Chair's curator insight, February 9, 2014 11:53 PM


Pitching plays an important part in getting creative works off the ground.  Alex Alexander, connected entertainment officer (CEO) and founder of FourTwelve (412) in Australia, shares some tips for crafting a successful pitch with Transmedia NZ's Fiona Milburn.

Peter (PJ) Fulcher-Meredith's curator insight, February 10, 2014 5:47 PM

What a great little model/template for not only pitching but developing a compelling presentation!  I have stored this away for future reference.

Rescooped by Dr. Pamela Rutledge from Transmedia: Storytelling for the Digital Age
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Learning From Orson: Understanding "Audiences" in Transmedia & Web Series

Learning From Orson: Understanding "Audiences" in Transmedia & Web Series | Psychology of Media & Technology | Scoop.it

Via The Digital Rocking Chair
The Digital Rocking Chair's curator insight, September 12, 2013 3:30 PM


Story Horizon:  "For web series, we can often see the effect of the studio audience in the analytics/statistics on the video itself. Oftentimes, viewers will give a video more of a chance when seeing the high view count or thumbs up, modelling the behaviour of the audience that preceded them and not unlike responding to the canned laughter of the now dead “audience” as Orson so morbidly pointed out in the clip" ....

Andrea Rossi's curator insight, September 14, 2013 3:16 AM

"Audiences, in the real sense of the word, are disappearing" (Orson Welles, 1979)

Rescooped by Dr. Pamela Rutledge from Transmedia: Storytelling for the Digital Age
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A NEW WORLD IN ADVERTISING: FROM CROSSMEDIA TO TRANSMEDIA

A NEW WORLD IN ADVERTISING: FROM CROSSMEDIA TO TRANSMEDIA | Psychology of Media & Technology | Scoop.it

There is no doubt that technologies are changing the face of advertising, the question is how?


Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

Transmedia depends on engaging very primal psychologies--empathy, curiosity, the need for certainty and self-relevance--to get audience participation.  The power is, as always, in the story.  But the beauty of a transmedia strategy--compared to crossmedia--is that you don't have to tell the whole story at one time or in one medium, thus heightening the psychological response and increasing the motivation to explore and contribute.  I love the Toshiba/Intel piece.

Nicky Moore's comment, July 4, 2013 5:36 PM
There's no doubting that the advertising industry is capitalising on Transmedia. It's convergent structure makes it logical for marketers to bring together different elements, thereby creating an overall experience and maximising reach. It's important to note however that Transmedia isn't just marketing. Whether it is or it isn't depends on who is using it and for what purpose.
Dr. Pamela Rutledge's comment, July 4, 2013 8:13 PM
Transmedia depends on engaging very primal psychologies--empathy, curiosity, the need for certainty and self-relevance--to get audience participation. The power is, as always, in the story. But the beauty of a transmedia strategy--compared to crossmedia--is that you don't have to tell the whole story at one time or in one medium, thus heightening the psychological response and increasing the motivation to explore and contribute. I love the Toshiba/Intel piece.
Pamela Bartar's curator insight, July 5, 2013 4:24 AM

future advertising: always and everywhere?