Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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The digital apocalypse: how the games industry is rising again

The digital apocalypse: how the games industry is rising again | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Keith Stuart:  "From mid-cycle PlayStation upgrades to episodic entertainment and virtual studios, something big is happening in the way games are bought, made and sold" ....

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The reality of AR/VR business models

The reality of AR/VR business models | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Tim Merel:  "At the end of the day, business models come down to installed bases, use cases and unit economics, so let’s dip our hands in the virtual money pot and see what comes out."

John Rudkin's curator insight, April 9, 2016 6:22 AM
Alas, this flies well above the heads of some decision makers.
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Solid economics in a fluid content world [#Transmedia]

Solid economics in a fluid content world [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Staffans:  "When we have connected and engaged with the audience, how do we turn that engagement into funding; funding that will help us make more of what we’ve already made and give us something to point to when we want to enthuse future partners and financiers about new ideas and new ventures."

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The Value In Virtual And Augmented Reality

The Value In Virtual And Augmented Reality | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Linc Gasking:  "The thesis of VR/AR is that, as a new interface, it will take over many parts of existing interfaces, including real life, such as shopping, education and some forms of live entertainment — and, of course, the Internet. But the true magic and innovation is what we’ve only been able to imagine as part of science fiction: traveling back in time, teleporting to a different location and being with people who are no longer with us."

Fausto Cantu's curator insight, January 11, 2016 7:56 PM

El Valor de Realidad Virtual y la Aumentada

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You can’t make “Game of Thrones” on a YouTube budget: Why “it’s the best of times and the worst of times” for prestige TV

You can’t make “Game of Thrones” on a YouTube budget: Why “it’s the best of times and the worst of times” for prestige TV | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Scott Timberg:  "Sure, right now we're spoiled for high-quality shows — but an expert predicts why it might not last" ...

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BuzzFeed Television? Maybe it's closer than you think

BuzzFeed Television? Maybe it's closer than you think | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jason Abbruzzese:  "The medium of tomorrow? Not exactly. But TV is still very relevant today."

Kajsa Hartig's curator insight, August 2, 2015 4:55 PM

 

Jason Abbruzzese:  "The medium of tomorrow? Not exactly. But TV is still very relevant today."

Roger Ellman's curator insight, August 3, 2015 7:47 AM

 

Jason Abbruzzese:  "The medium of tomorrow? Not exactly. But TV is still very relevant today."

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Report: The exciting future of digital coproductions and virtual reality

Report: The exciting future of digital coproductions and virtual reality | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Pierre Ziemniak:  "What’s the specificity of transmedia projects in this very competitive space? There are only two ways to get a transmedia project out, according to [Rebecca] Smit: find your transmedia project first, and then look for potential partners; or look at the projects that are already there and make them transmedia."

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The $19-billion question: Is Snapchat the new television?

The $19-billion question: Is Snapchat the new television? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mathew Ingram:  "Snapchat is a brand new and red-hot mobile app aimed at millennials, but it has a surprisingly old-fashioned media model — and that could help it take over as television becomes less appealing to advertisers" ...

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TMC David Dufresne Fort McMoney Coproduction Interview (Eng Version)

The Digital Rocking Chair's insight:


TMC Resource Kit:  "An interview with David Dufresne, creator and director of Fort McMoney [an award winning interactive documentary]"

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Platform Or Publisher? Whatever You Call It, It’s The Future Of Media

Platform Or Publisher? Whatever You Call It, It’s The Future Of Media | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Tobi Bauckhage:  "There has been a sea change in the way content today is being created, distributed and consumed. The distinction between publishers and platforms online has never been more uncertain."

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How Netflix is impacting kids consumer products sales

How Netflix is impacting kids consumer products sales | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Aaron Hutchins:  "Can the SVOD service drive ancillary revenues for content studios? Analysts and execs from DreamWorks and Scholastic Media weigh in."

Wendy Yackimec's curator insight, November 12, 2014 1:05 PM

Streaming Video On Demand is the future.

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Randy Finch's Film: Is the YouTube Economy Screwed?

Randy Finch's Film: Is the YouTube Economy Screwed? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

In an excellent analysis of YouTube's MCN (Multichannel Network) environment, Randy Finch asks  "Is the YouTube economy screwed?"

Note, the image above is from an article, cited in Randy's post, that you might also like to read:  The Current YouTube Economy Is In Peril by Fruzsina Eördögh.

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Nuno Bernardo: Why we don’t talk about digital pennies anymore?

Nuno Bernardo: Why we don’t talk about digital pennies anymore? | Transmedia: Storytelling for the Digital Age | Scoop.it

Because digital is now a serious entertainment money-maker in its own right, argues beActive Media's Bernardo

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Netflix’s Grand, Daring, Maybe Crazy Plan to Conquer the World

Netflix’s Grand, Daring, Maybe Crazy Plan to Conquer the World | Transmedia: Storytelling for the Digital Age | Scoop.it

Via sarah hemar
The Digital Rocking Chair's insight:

 

Brian Barrett:  "What happens when every part of an online entertainment empire is engineered to be everything to everyone, all of the time."

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"For Oculus To Succeed, VR Needs To Succeed"

"For Oculus To Succeed, VR Needs To Succeed" | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Daniel Terdiman:  "VR hardware makers seem to know that, for now anyway, it's in their mutual interest not to tear each other down."

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There Is Real Fraud In The Underground Market For In-Game Virtual Goods

There Is Real Fraud In The Underground Market For In-Game Virtual Goods | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Yinglian Xie:  "With the market booming so favorable, it is not surprising that online criminals have also found their way into the ecosystem and are creating a thriving underground market for in-game virtual goods. How do they pull this off? Here are a few attack techniques we’ve observed in the wild."

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How To Make Your App Zoom To The Top Of The App Store

How To Make Your App Zoom To The Top Of The App Store | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jessica Hullinger:  "With more than 40,000 new apps released into the App Store each month, landing one of those coveted top spots is no accident."

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These sites accept Cookies: how streaming almost killed (and then saved) Sesame Street

These sites accept Cookies: how streaming almost killed (and then saved) Sesame Street | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jana Kasperkevic:  "Streaming services like Netflix and Hulu have cut into the DVD sales that helped fund the show. The least it could do then was help to save it".

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At Vidcon, cute YouTube stars are the best moneymakers

At Vidcon, cute YouTube stars are the best moneymakers | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jason Abbruzzese:  "Vidcon might have started as a fun meet-and-great for fans, but the growth of the industry has led to an influx of money behind the scenes" ...

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As the Video Wars Mount, a New Way for Creators to Get Paid

As the Video Wars Mount, a New Way for Creators to Get Paid | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Davey Alba:  "As online video rushes into the mainstream, competing services are looking for ways to hold onto their stars."

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8 Tips for Turning Your Digital Comics into a Business

8 Tips for Turning Your Digital Comics into a Business | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Todd Allen:  "The business side of the comics business is something that doesn’t get discussed nearly as much as it should and that can cause some stumbling blocks — particularly for creators striking out on their own."

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Why YouTube's Dominance Is Not (Yet) In Danger

Why YouTube's Dominance Is Not (Yet) In Danger | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Nicole LaPorte:  "Everyone from Facebook to Vessel is chasing YouTube. But can any of them actually take on the online video behemoth?"

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You Can’t Make It On YouTube Anymore - At least, not alone

You Can’t Make It On YouTube Anymore - At least, not alone | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Hank Green:  "YouTube is a significant piece of Google’s bottom line, Disney has paid some crazy amount of money for MAKER and people want to be YouTube stars. They see it as a thing that you can become, rather than a thing that just happens to you."

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Netflix: The Red Menace

Netflix: The Red Menace | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Nicole Laporte:  "Just when Hollywood thought it had Netflix figured out, that "red envelope" company flipped the script, creating a playbook for any business that aspires to upend an industry. It's about to do it again."

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How The Budget Of A $636,010 Web Series Breaks Down

How The Budget Of A $636,010 Web Series Breaks Down | Transmedia: Storytelling for the Digital Age | Scoop.it
Freddie Wong AKA freddiew has a released an infographic breaking down how his 'Video Game High School' web series spent its $636,000 budget.
The Digital Rocking Chair's insight:

Very useful and fabulously presented.

Fausto Cantu's curator insight, December 19, 2012 2:26 PM

excelente infografía, que resume los costos de los nuevos formatos para producir

Jeni Mawter's curator insight, December 19, 2012 8:00 PM

Fascinating breakdown of financial budgeting for video game production.