Jake Muncy: "Open-world games leave players to their own devices, free to explore what amounts to an enormous sandbox with no boundaries and few rules."
The fantasy world of Skyrim is notable for its scale and level of realism. Game director Todd Howard explains how his team at Bethesda Game Studios approaches the creation of a world.
[Although specifically referencing gaming, this article is great for all transmedia storytellers.]
Frank Cifaldi: "Creating a living, breathing, believable city is one of the biggest challenges to developers of open world gaming, so we asked the creative director of the upcoming Assassin's Creed III to share his secrets with you."
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Jake Muncy: "Open-world games leave players to their own devices, free to explore what amounts to an enormous sandbox with no boundaries and few rules."