Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Open-World Games Are Changing the Way We Play

Open-World Games Are Changing the Way We Play | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jake Muncy:  "Open-world games leave players to their own devices, free to explore what amounts to an enormous sandbox with no boundaries and few rules."

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How To Create A World: Skyrim's Director On Building A Never-Ending Fantasy

How To Create A World: Skyrim's Director On Building A Never-Ending Fantasy | Transmedia: Storytelling for the Digital Age | Scoop.it
The fantasy world of Skyrim is notable for its scale and level of realism. Game director Todd Howard explains how his team at Bethesda Game Studios approaches the creation of a world.

 

[Although specifically referencing gaming, this article is great for all transmedia storytellers.]

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5 tips for making more believable open world cities

5 tips for making more believable open world cities | Transmedia: Storytelling for the Digital Age | Scoop.it

Frank Cifaldi: "Creating a living, breathing, believable city is one of the biggest challenges to developers of open world gaming, so we asked the creative director of the upcoming Assassin's Creed III to share his secrets with you."

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