Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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The Curse of the Scruffy White Male: Why Representation Matters in Video Games

The Curse of the Scruffy White Male: Why Representation Matters in Video Games | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Rowan Kaiser:  "Every other week, a company or a developer or a celebrity says something to reinforce the standard that games are played, created, and especially star white men. But there's much more pushback against this idea."

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The Periodic Table of Storytelling and Cultural Gender Bias

The Periodic Table of Storytelling and Cultural Gender Bias | Transmedia: Storytelling for the Digital Age | Scoop.it
Her character is, you know, “the woman.” Because males get to have various flavors of character: the nerd, the jock, the genius, the bad boy, the opportunist. But females only get to have one flavor: “the woman!”
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Katniss Everdeen warrior princess: the evolution of fairytale heroines in film

Katniss Everdeen warrior princess: the evolution of fairytale heroines in film | Transmedia: Storytelling for the Digital Age | Scoop.it

Tom Shone: "Today's screen princesses have come a long way from the Disney damsels of old, but Joan of Arc still sets the bar high" ...

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Gender Bias in Storytelling

Gender Bias in Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it

As an avid link surfer and curator I amass many interesting articles that don't always wind up on this Scoop.it page.  As a consequence, I periodically go through my bookmarks and discard those I haven't used. 

 

In doing this today, I noticed an unusually large number of references to gender bias ... in toys, games, films, etc.  I suspect this has a lot to do with the recent holiday sales period and the controversy over how toy stores define and arrange girls' and boys' toys but, taken together, these articles provide an interesting snapshot of the gender debate as it exists today.

 

Why is this relevant?  Well, as storytellers, we both reflect and shape the views of society and, I like to think, we do so from an understanding of the multiple: cultural, ethnic, socio-economic, gender, and generational viewpoints that make up that society.

 

Also, as transmedia practitioners, our stories cross many platforms and may form dedicated fan bases whose power to make change is ably illustrated by the "Firefly" piece - not gender related.

 

Therefore, here's a look at the gender debate from a couple of interesting perspectives, plus an article "The Case For Girls" that nicely frames the debate's wider context.

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