Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Immersive Storytelling Through Virtual Reality

Immersive Storytelling Through Virtual Reality | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Michel Reilhac:  "In an era where our digital culture has become superficial, virtual reality is a key to unlocking new in-depth experiences."

Fausto Cantu's curator insight, May 24, 2016 12:19 AM
Narrativa inmersiva y realidad virtual
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digitaljam

digitaljam | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Simon Staffans
The Digital Rocking Chair's insight:

 

DRC:  Interesting infographic with link to VR Writers Room White Paper on immersive entertainment.

Simon Staffans's curator insight, April 22, 2016 3:38 PM
Some essential reading on VR
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Immerse Me: How To Get Lost In A Story (Story Not Required)

Immerse Me: How To Get Lost In A Story (Story Not Required) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


John S. Johnson & Alexis Wichowski :  "The media we use to tell stories has evolved considerably in the millennia since our ancestors swapped their first campfire tales. Regardless of the form stories take, the storyteller always has the same goal: to transport an audience — get people to stop thinking about the here and now and focus on the world of the story."

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Engaging Storytelling's Future Banks on a Balance Between New Tech and the Analog

Engaging Storytelling's Future Banks on a Balance Between New Tech and the Analog | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Melanie Ehrenkranz and 'digital culture guru' Frank Rose  discuss "how the future of storytelling will largely be shaped not just by the shiny new tech toys of the now and near future, but also largely on how storytellers integrate them into narrative practices of the past."

Kajsa Hartig's curator insight, October 21, 2015 1:28 AM

"I think that VR is an incredible tool, but it’s not synonymous with immersion. As with any other technology it’s only as immersive as the storyteller is skillful."

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Representing the Unfilmable: Nonny de la Peña on VR & 'immersive journalism'

Representing the Unfilmable: Nonny de la Peña on VR & 'immersive journalism' | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jess Linington:  "From a realisation that the digital sense of presence is a powerful thing, to being the dubbed the 'Godmother of VR', Nonny de la Peña took use through her experiments in 'immersive journalism' at an lunchtime talk in Bristol."

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The ethics of immersion, virtual reality & consent

The ethics of immersion, virtual reality & consent | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jess Linington:  "Immersing your audience in hyper-real situations can evoke intense reactions - How do you balance the potential of projects with the ethics of immersion?"

James Coombes's curator insight, April 4, 2015 6:16 PM

“You should design for these issues – they aren’t an afterthought, they should be built in.”

Minna Kilpeläinen's curator insight, April 5, 2015 12:39 PM

Virtual reality experience can evoke intense reactions among the participants. Audience testing and the possibility to debrief experiences afterwards make sure the audience trust you as an immersive reality storyteller in the future, too.

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Virtual reality breathes life into immersive storytelling

Virtual reality breathes life into immersive storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Kate Abrosimova:  "The craft of storytelling is experiencing a sea-change in its development. Putting a viewer in the event directly with the help of virtual reality technology is what journalists are likely to be doing in the next decade."

Minna Kilpeläinen's curator insight, January 12, 2015 4:35 PM

If journalists want to raise real awareness of what is going on in the world, they can´t just offer the audience facts and images.  They also have to give possibilities to feel the reality. Nonny de la Peña´s Project Syria is a great example of it.

Mervi Rauhala's curator insight, January 13, 2015 1:42 AM

A truly interesting project which could increase sense of empathy and understanding. 

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How Tribeca 2016 Pushed Visual Storytelling Forward With ‘the bomb’ and More

How Tribeca 2016 Pushed Visual Storytelling Forward With ‘the bomb’ and More | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

John Fink:  "We discuss the thrilling multimedia documentary experience at Tribeca, along with select highlights from the festival’s VR arcade."

Vivalist's curator insight, April 27, 2016 5:54 AM
The film festival just ended with a custom show called The Bomb which blew some minds with live music and immersive screening.

Earlier this year at SXSW, I met Brazilian film director Ricardo Laganaro who worked on the beautiful semi-spheric experience at the Rio's Museum of Tomorrow. He was also convinced that VR headset were killing the social bond and that other directions integrating a common experience should be explored.


Adding live music is definitely a plus. For example, it really served the No Man's Sky during last year's Playstation Experience: A night under no man's sky
Adding VR-like 360° degree display to this would have been incredible :)

Finally, the film selection in the Tribeca's VR Arcade was great, helping to uncap the potential for this new media.
Among the creators there were Chris Milk and his VRSE as well as Standford Virtual Interaction Lab...
It might be a great place for VR and experential story telling in the future for sure...


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Karim Ben Khelifa on VR, empathy and how to deal with the enemy within us

Karim Ben Khelifa on VR, empathy and how to deal with the enemy within us | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Sandra Gaudenzi:  "VR and 360 video projects have dominated the festival landscape this year, and small and big players want to catch the train while they can. Similar to the effect of The arrival of a train at La Ciotat (1895), the illusion of “being there” is associated with a wave of enthusiasm. Immersion and empathy are the new keywords, and the hope that this time we have found a technology that will trick our senses even more than the one before, seems to provoke a mini gold rush – or maybe just a high in the Gartner’s Media & Entertainment Hype Cycle."

David Guez - Vrlab.fr's curator insight, March 29, 2016 3:17 AM

 

Sandra Gaudenzi:  "VR and 360 video projects have dominated the festival landscape this year, and small and big players want to catch the train while they can. Similar to the effect of The arrival of a train at La Ciotat (1895), the illusion of “being there” is associated with a wave of enthusiasm. Immersion and empathy are the new keywords, and the hope that this time we have found a technology that will trick our senses even more than the one before, seems to provoke a mini gold rush – or maybe just a high in the Gartner’s Media & Entertainment Hype Cycle."

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Immersive journalism: What virtual reality means for the future of storytelling and empathy-casting

Immersive journalism: What virtual reality means for the future of storytelling and empathy-casting | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Erin Carson:  "As The New York Times brings new attention to VR, immersive journalism could drive not only changes in the media industry, but mainstream adoption of the technology."

Minna Kilpeläinen's curator insight, November 27, 2015 12:39 PM

The New Yourk Times, Discovery, Outside Magazine and
The Los Angeles Times are expanding in the field of VR. The New York Times VR app is the most successful app in the history of NYT. There´s a good reason for that: the stories are really impressive.  

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Designing Next-Gen Virtual Reality Gaming Experiences

Designing Next-Gen Virtual Reality Gaming Experiences | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Michael Wesolowski:  "It’s no longer just about unique and memorable game characters and exciting incentives, but holistic and immersive user experiences."

Henrik Safegaard - Cloneartist's curator insight, September 29, 2015 3:27 AM

Games allow us to explore uncharted worlds, enhance our own creativity and help us understand and solve complex problems in ways we never thought possible. Next-generation gaming experiences should keep these core ideals alive. If all else fails, games should ultimately just be fun, right?

Fausto Cantu's curator insight, September 29, 2015 5:29 AM

Diseño de experiencias para la nueva generación de juegos VR

Jan-Olof Steen's curator insight, January 18, 2016 12:45 PM

 

Michael Wesolowski:  "It’s no longer just about unique and memorable game characters and exciting incentives, but holistic and immersive user experiences."

 

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From Virtual Reality to Interactive Documentaries: 'Sensory Stories' Showcases Immersive Storytelling

From Virtual Reality to Interactive Documentaries: 'Sensory Stories' Showcases Immersive Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


David Canfield:  '"It's like the early days of any medium where artists were inventing the content and the form at the same time."'

Nora Morton's curator insight, April 22, 2015 4:33 PM

Fascinating new ways to present narratives... "letting us experience stories in a visceral, multi-sensual, personal and participatory way."  "Clouds over Sidra" is one of the projects featured in the exhibit created by vrse tools.  This virtual reality project immerses the viewer into a Syrian refugee camp through the eyes of a 12 year old girl.  Although vrse tools are out of my capacity to navigate, I can only imagine how cool it would be to recreate historical events in a virtual reality to allow students to explore the past in such an intimate way. 

Debbie Elicksen 's curator insight, April 24, 2015 4:24 PM

Exciting times to be a content creator.

Jeni Mawter's curator insight, May 4, 2015 10:25 PM

Storytelling gets visceral. Exhibition allows audience to experience stories in a multi-sensual, personal and participatory way.

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Virtual-reality experiment lets you walk around the Ferguson shooting scene

Virtual-reality experiment lets you walk around the Ferguson shooting scene | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Fusion:  "This [Ferguson Firsthand] is an interactive experience that explores Michael Brown’s death using a combination of graphic journalism and virtual reality. It allows you to move through an immersive recreation of the Ferguson shooting—and view the events based on eight eyewitness accounts."

Benjamin De Roos's curator insight, March 23, 2015 9:52 AM

Interesting article showcasing the convergence of graphic journalism and gaming. This technology will now give access to first person perspectives at crime scenes/big events to the general public.