Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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transmediale 2015: Why we need spaces for art and tech beyond corporate influence

transmediale 2015: Why we need spaces for art and tech beyond corporate influence | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Elvia Wilk:  "True to its title, "Capture All," the program of this year's transmediale festival in Berlin was ambitiously panoramic, with such a marathon, round-the-clock schedule that by the last day a number of attendees had come down with the same cold" ...

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Archiving Transmedia - What happens when the platforms you use to tell a story go away?

Archiving Transmedia - What happens when the platforms you use to tell a story go away? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mike Vogel:  "Here’s a dilemma every transmedia producer faces… You discover a new storytelling platform–maybe you get in to their invite-only beta–and you create a story that uses the strengths of that platform. The platform gives you a powerful new way to express yourself interactively, but then something happens. Maybe the startup runs out of funding, gets acquired, or changes their business model. Suddenly the DNA of your story is no longer available to you. Your story can no longer be told."

Jeni Mawter's curator insight, February 5, 2015 7:22 PM

Wrestling with this myself!

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How storytelling has changed in the digital age

How storytelling has changed in the digital age | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


"Lance Weiler explores how technology is transforming the art of storytelling."

Kajsa Hartig's curator insight, January 26, 2015 3:08 PM

'Together storytellers, game developers, makers, creative technologists and experience designers will experiment with new forms and functions of storytelling. '

Vivalist's curator insight, January 26, 2015 4:50 PM

Columbia joins the MIT and Duke University in the search for 21st century storytelling. It is interdisciplinary, that's one thing.

 

There are probably a lot of other academic programs in other universities as well. It's exciting to see interdisciplinary programs such as Duke' GreaterThanGames initiative give birth to awesome projects.

 

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The evolution of gaming, from the console to the cloud

The evolution of gaming, from the console to the cloud | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Eli Epstein:  "From the laboratory to arcades and, later, onto shelves and into the cloud, video games have radically evolved in the past 50 years."

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Why Virtual Reality Doesn't Need a Killer App to Get Huge

Why Virtual Reality Doesn't Need a Killer App to Get Huge | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Ryan Rigney:  "Just as people struggled to find a practical application for hydrogen balloons, small thinking has also plagued the development of one of today's flashiest technologies, virtual reality devices. But VR doesn't need a killer app. It just needs to be unleashed on the world, so the people tinkering with it can lead us all someplace new."

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YouTube Doubles Its Frame Rate (And Here's Why You Should Care)

YouTube Doubles Its Frame Rate (And Here's Why You Should Care) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mark Wilson:  "Frame rates are boring tech jargon, we know. But YouTube has just made a major upgrade that will affect content creators everywhere."

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You Can Now Watch A Full Movie On Oculus Rift

You Can Now Watch A Full Movie On Oculus Rift | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Nikita Richardson:  "How does the Zachary Quinto-produced horror movie Banshee Chapter look on the much-discussed VR device?"

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Here's When 3D Movies Work, When They Don't, And What The Future Holds

Here's When 3D Movies Work, When They Don't, And What The Future Holds | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Gus Lubin:  "Is 3D movie technology a money-making gimmick or a true innovation? The answer is a little of both. Some movies use the technology to create more wonderfully immersive scenes, but others do little with the technology or even make a movie worse."

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What It's Like To Shoot A Feature Film For Oculus Rift

What It's Like To Shoot A Feature Film For Oculus Rift | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Neal Ungerleider:  "Like the bastard progeny of experimental theater and video game production, this horror film required a new, complex form of cinematography."

Henrik Safegaard - Cloneartist's curator insight, June 16, 2014 1:51 AM

Gregory Plotkin, the director of the upcoming Paranormal Activity 5, is working on a newfangled project at a massive special effects studio in the San Fernando Valley.

Click to read more.

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Tribeca Film Festival: Filmmaker and Futurist Jason Silva On How Humans Are Hardwired for Story and Cinema

Tribeca Film Festival: Filmmaker and Futurist Jason Silva On How Humans Are Hardwired for Story and Cinema | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Paula Bernstein:  "As part of Tribeca Film Festival's "Future of Film" series, on April 22nd filmmaker and futurist Jason Silva will be muse about how humans are hardwired for story and cinema" ...

Henrik Safegaard - Cloneartist's curator insight, April 22, 2014 3:56 AM
As part of Tribeca Film Festival's "Future of Film" series, tomorrow, April 22, filmmaker and futurist Jason Silva (dubbed the "Timothy Leary of the Viral Video Age" by The Atlantic) will muse about how humans are hardwired for story and cinema. 
Roger Ellman's curator insight, April 22, 2014 3:40 PM

Jason Silva's bubbling, boiling contagious and enthusiastic deliberations are themselves, charged with energy and inspiring stories.

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Oculus Rift, Sony, And The Coming Virtual Reality Revolution

Oculus Rift, Sony, And The Coming Virtual Reality Revolution | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Kevin Ohannessian:  "One idea is dominating this year's Game Developers Conference: virtual reality. From Treadmills to bodysuits, from guns to games, the emerging VR ecosystem is vast--and growing."

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'Wearable' book allows reader to feel emotions of characters

'Wearable' book allows reader to feel emotions of characters | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Lucy Kinder:  "Students have created a "wearable" book that enables you to feel the characters' feelings as you read the story" ...

Allan Dale Maurer's curator insight, January 30, 2014 11:24 AM

Don't think it will be replacing my Kindle real soon.

 

Mariale Peñalosa Arguijo's curator insight, January 30, 2014 11:28 AM

add your insight...

 10
Angel Somers's curator insight, February 1, 2014 11:29 AM

I'm not sure If I am ready for this new literacy model.

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Inside The Making Of The First Google Glass Stop-Motion Film

Inside The Making Of The First Google Glass Stop-Motion Film | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


John Brownlee:  "The first animated feature made with Google's next-gen wearable headset is here. Here's how it was made."

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AR for Beginners - Augmented Reality in 8 GIFs

AR for Beginners - Augmented Reality in 8 GIFs | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Evan Freethy:  "From previewing virtual furniture in your home to mapping 3D environments, Augmented Reality applications are best explained with pictures, not words."

Dr. Pamela Rutledge's curator insight, February 10, 2015 11:15 AM

The AR narrative - show, don't tell.  AR is almost impossible to tell someone about if they haven't seen it.  The technology is getting better but AR is only just touching it's potential to create user value beyond the 'new and thrilling' factor.  Helpful to see the range of applications and think about how AR can significantly impact/disrupt current behavior and support human goals while minimizing the physical burden of tech devices.

assass's curator insight, February 26, 2015 6:36 PM

The implementation of the Augmented Reality tecnology in the architecture field present the possibility of changing for the best the way architects interact with their clients, allowing them to understand in a more compreenhensive way the building and the funiture they are paying for. This tecnology will also allow the client to take their house with them and present it to any friend or family, creating a feeling of affection for the build even before it is built.

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How Technicolor Changed Storytelling

How Technicolor Changed Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Adrienne LaFrance:  "A century ago, people worried that color would ruin motion pictures; instead, it changed visual narratives forever" ...

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More than just a story: Now filmmakers build a whole new world

More than just a story: Now filmmakers build a whole new world | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Ryan Gilmour:  "One of the most compelling developments in modern filmmaking is how evolving technologies influence the ways that artists express themselves" ...

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TV, TiVo, OTT: How television-watching has evolved

TV, TiVo, OTT: How television-watching has evolved | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Elisha Hartwig:  "A timeline of the technology behind how we watch television."

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Seeing 'The Hobbit' at 48 frames per second has improved a lot over 3 films

Seeing 'The Hobbit' at 48 frames per second has improved a lot over 3 films | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Josh Dickey:  "The first time Peter Jackson presented footage from The Hobbit at 48 frames per second, most hissed that they hatesss it.


But the high-frame-rate format has had a long journey since that April day back in 2012, when exhibitors and press saw a 10-minute sneak peek of Hobbit footage at CinemaCon in Las Vegas."

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Digital Innovation and the Future of Storytelling: A New Golden Age?

Digital Innovation and the Future of Storytelling: A New Golden Age? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Bill Kanarick:  "While technology is creating opportunities to change the way stories get created, experienced and shared, the story itself has been and always will be what connects us."

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Google, M&C Saatchi Sydney showcase storytelling cube

Google, M&C Saatchi Sydney showcase storytelling cube | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Matthew Miller:  "Working with Google Play, M&C Saatchi Sydney has released a music video in an intriguing online format that invites the user to experience a story through the six facets of a cube."

Amanda Lane's curator insight, July 7, 2014 3:41 PM

This 3d cube presents six audio/video streams on the six faces of a cube. As the user rotates the cube in three dimensions, the audio streams mix and transition smoothly according to which face is most in view.

 

The technology driving this is WebGL and HTML5 soon to become familiar to us all, and bringing improved quality for accessing and viewing three dimensional environments.

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Chris Milk: the digital artist making music videos fly into the future

Chris Milk: the digital artist making music videos fly into the future | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Parkin:  'Milk wants to create art that can impact millions simultaneously, so he’s turned to virtual reality, which is set to make a triumphant return in the form of the Oculus Rift, VR goggles built from smart-phone technology. He is unequivocal about it: VR is what will succeed film as the “future of storytelling” and the “next great canvas for human expression”.'

Vivalist's curator insight, July 4, 2014 6:01 AM

Chris Milk is a true 21st century artist. The fact that he learned to code at an early age is very relevant. His collaboration is Aaron Koblin are mind blowing and he can also truly shine on his own - as the Lincoln Hello Again project shows it

 

http://www.hello-again.com/beck360/main/beck360.html

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How Marvel's API Will Change Cultural Criticism

How Marvel's API Will Change Cultural Criticism | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Eric Alt:  "Once again, comic fans are blazing a new path online."

Henrik Safegaard - Cloneartist's curator insight, June 13, 2014 3:55 AM

Other art forms aren't as well equipped for data-infused criticism. “Art historians already have trouble writing about digital art forms because their usual descriptors don’t work anymore,” says author and media theorist Dr. Charlotte Frost. 

Click to read more.

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The Virtual Reality Renaissance Is Here, But Are We Ready?

The Virtual Reality Renaissance Is Here, But Are We Ready? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Lance Ulanoff:  'What we see today in VR is still very much an extension of the gaming community. “It reminds me a bit about how new media always start out mimicking old media,” [Jaron] Lanier said. The first moving pictures looked like stage plays."'

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Will Today’s Digital Movies Exist in 100 Years?

Will Today’s Digital Movies Exist in 100 Years? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Andy Maltz:  "We need new storage technologies, standards, and practices to preserve modern cinema" ...

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A Kids' Book Where Every Character Can Be 3-D Printed

A Kids' Book Where Every Character Can Be 3-D Printed | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Joseph Flaherty:  "Each item was carefully designed to advance the plot, but also to teach kids the diverse capabilities of these machines."

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