Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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How to Build a Contender: The Winning Formula for 'The People v. O.J. Simpson'

How to Build a Contender: The Winning Formula for 'The People v. O.J. Simpson' | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Ben Travers:  "In greenlighting this expansive tentpole from Ryan Murphy, FX executives, the series' showrunners, Nina Jacobson and Brad Simpson, and key crew members made very specific, very self-aware and very, very smart moves to ensure high awareness and maximize the potential of this project."

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Evolution is around the corner – but when will we turn it?

Evolution is around the corner – but when will we turn it? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Simon Staffans ponders the next big thing at "the MIPs" ....

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Vertical film, "a new form of storytelling"

Vertical film, "a new form of storytelling" | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

James Martin:  "There’s no denying that video is increasingly consumed in vertical, rather than horizontal format — think smartphone apps like Snapchat — to the dismay of some purists."

Sebastian Huenerfeld's curator insight, April 8, 2016 3:54 AM
"IMPACT" looks quite impressive...
Sebastian Huenerfeld's curator insight, April 15, 2016 4:10 AM
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The New Theater Trend You Have to Try This Year

The New Theater Trend You Have to Try This Year | Transmedia: Storytelling for the Digital Age | Scoop.it

Via @FernandoCarrion
The Digital Rocking Chair's insight:

 

Kadi Hughes:  "In the past few years, participatory theater has moved from the fringes to the forefront, with audience members taking part in theater performances as active participants. This style of performance is creating a new way to view art—as a collaborative, always-changing creation" ...

@FernandoCarrion's curator insight, April 4, 2016 6:18 AM
Why be an audience member when you can be a participant?
Kajsa Hartig's curator insight, April 5, 2016 5:19 AM

 

Kadi Hughes:  "In the past few years, participatory theater has moved from the fringes to the forefront, with audience members taking part in theater performances as active participants. This style of performance is creating a new way to view art—as a collaborative, always-changing creation" ...

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Managing stories

Managing stories | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Simon Staffans:  "We have all heard the value of getting something to a viral stage and the need for either robust strategies for social media or an enormous amount of good luck to make that virality happen – most often a combination of the two is needed."

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6 Reasons Why Podcasting Is The Future Of Storytelling

6 Reasons Why Podcasting Is The Future Of Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Chris Giliberti:  "Since the beginning of time (and the advent of humans), oral storytelling has served a critical role as the sole means of abstracting experiences and emotions in narrative form" ...

Criscenti's curator insight, April 2, 2016 8:23 AM

 

Chris Giliberti:  "Since the beginning of time (and the advent of humans), oral storytelling has served a critical role as the sole means of abstracting experiences and emotions in narrative form" ...

Sebastian Huenerfeld's curator insight, April 8, 2016 4:05 AM
Audio storytelling will become important especially in VR... interesting point at the end...
Sebastian Huenerfeld's curator insight, April 15, 2016 5:17 AM
Es gibt nicht nur Bewegtbild...
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Interactive documentary – what does it mean and why does it matter?

Interactive documentary – what does it mean and why does it matter? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Judith Aston:  "Having just convened our fourth i-Docs symposium, it feels like an opportune moment to reflect on what is meant by ‘interactive documentary’ and why we at i-Docs have always seen it as a way of framing a set of possibilities, as opposed to being a specific medium, genre or platform."

Sara Caspani's curator insight, March 30, 2016 3:06 PM

 

Judith Aston:  "Having just convened our fourth i-Docs symposium, it feels like an opportune moment to reflect on what is meant by ‘interactive documentary’ and why we at i-Docs have always seen it as a way of framing a set of possibilities, as opposed to being a specific medium, genre or platform."

Devadas's curator insight, March 30, 2016 10:31 PM

 

Judith Aston:  "Having just convened our fourth i-Docs symposium, it feels like an opportune moment to reflect on what is meant by ‘interactive documentary’ and why we at i-Docs have always seen it as a way of framing a set of possibilities, as opposed to being a specific medium, genre or platform."

John Rudkin's curator insight, April 9, 2016 2:43 AM
I'm a great believer in the importance of interconnections in making learning relevant.
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How ClickHole Crafts the Web’s Most Hilarious Adventure Games

How ClickHole Crafts the Web’s Most Hilarious Adventure Games | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Jake Muncy:  "ClickHole, the Buzzfeed-parodying offshoot of The Onion's satirical news enterprise, has, improbably, become a small haven for funny text-based games."

Story Quarry 's curator insight, March 29, 2016 1:58 PM

 

Jake Muncy:  "ClickHole, the Buzzfeed-parodying offshoot of The Onion's satirical news enterprise, has, improbably, become a small haven for funny text-based games."

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Museums Lure A New Generation Of Patrons Through Their Stomachs

Museums Lure A New Generation Of Patrons Through Their Stomachs | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Mark Wilson:  "Museum members are growing older, but there’s hope: Millennials love experiences. And they love food."

Kajsa Hartig's curator insight, March 28, 2016 8:15 AM

 

Mark Wilson:  "Museum members are growing older, but there’s hope: Millennials love experiences. And they love food."

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The Power of LARPing for Social Good

The Power of LARPing for Social Good | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Simon Staffans
The Digital Rocking Chair's insight:

 

Roy Graham:  "Though usually used in a fantasy context, social activists are using LARPs to foster empathy among adults, who act out scenarios of real world injustices in order to spotlight emotions and complexities inherent in social or culture clashes."

Simon Staffans's curator insight, March 23, 2016 5:11 AM
There can never be enough LARPing in the world :)
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How the BBC is building the future of TV by blowing it up

How the BBC is building the future of TV by blowing it up | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Martin Bryant:  "While audiences around the world know the UK’s BBC best for its hit TV shows like Top Gear and Doctor Who, it has been a key force in technological advances since since it first started broadcasting almost a century ago" ....

teleodontologia's curator insight, March 22, 2016 7:53 AM

 

Martin Bryant:  "While audiences around the world know the UK’s BBC best for its hit TV shows like Top Gear and Doctor Who, it has been a key force in technological advances since since it first started broadcasting almost a century ago" ....

Devadas's curator insight, March 22, 2016 10:43 PM

 

Martin Bryant:  "While audiences around the world know the UK’s BBC best for its hit TV shows like Top Gear and Doctor Who, it has been a key force in technological advances since since it first started broadcasting almost a century ago" ....

มานะ ตรีรยาภิวัฒน์'s curator insight, March 24, 2016 3:56 AM

 

Martin Bryant:  "While audiences around the world know the UK’s BBC best for its hit TV shows like Top Gear and Doctor Who, it has been a key force in technological advances since since it first started broadcasting almost a century ago" ....

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When Do I Release My Film — and Where? Release Windows, Demystified

When Do I Release My Film — and Where? Release Windows, Demystified | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Oakley Anderson-Moore:  "Digital distribution has thrown traditional release windows… out the window. What happens now?"

Andrea Rossi's curator insight, March 21, 2016 4:35 AM

 

Oakley Anderson-Moore:  "Digital distribution has thrown traditional release windows… out the window. What happens now?"

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Five focus areas for successful multiplatform storytelling [#Transmedia]

Five focus areas for successful multiplatform storytelling [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Simon Staffans:  "We won’t be creating a documentary, or a series, or a film when we're working multiplatform – we’ll be creating an experience that will stretch further than most traditional narratives can hope for."

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Virtual Augmented Reality VR AR Attractions

Virtual Augmented Reality VR AR Attractions | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Blooloop:  "Visitor attractions are racing to embrace Virtual and Augmented Reality technologies.  But what are the potential opportunities and possible pitfalls of VR and AR?"

Heraclio Muñoz Cruz's curator insight, April 11, 2016 10:26 AM
Realidad Virtual Aumentada

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Virtual reality can – and will – be used for storytelling

Virtual reality can – and will – be used for storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Charlotte Cullen:  "How will viewers follow a story if they are able to look wherever they want? How will a director make scene cuts without making the user sick?"

Fabiana Garcia Marulanda's curator insight, February 22, 2017 11:08 PM

First of all, lets imagine that in the classroom the students will be able to handle this resource in order to increase their speaking and reading skills in one tool. I know that this is something utopian in our context not only because of the price of the product and  the scarce technological resources that some schools face. However, this does not imply that the product can not be used.

 

Maybe, one day this kind of resources will be implemented here in Colombia.

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The reality of AR/VR business models

The reality of AR/VR business models | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Tim Merel:  "At the end of the day, business models come down to installed bases, use cases and unit economics, so let’s dip our hands in the virtual money pot and see what comes out."

John Rudkin's curator insight, April 9, 2016 6:22 AM
Alas, this flies well above the heads of some decision makers.
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The 5 Most Important Things We Learned at SXSW Interactive 2016, With a Bonus Fact That Might Terrify You

The 5 Most Important Things We Learned at SXSW Interactive 2016, With a Bonus Fact That Might Terrify You | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Sparksheet:  "Snapchat, instant messaging, and Donald Trump were all the rage in Austin this past March. Spafax’s Matthew Fox braved the crowds at SXSW and found out what was what in content production, digital campaigns, and social media marketing. He also ate many tacos."

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What's the state of TV? A step-by-step breakdown of what you need to know

What's the state of TV? A step-by-step breakdown of what you need to know | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Brian Moylan:  "Deloitte’s annual Digital Democracy Survey was released and with it came the usual predictions of what it means for the future – but there were some surprises" ...

Criscenti's curator insight, April 2, 2016 8:22 AM

 

Brian Moylan:  "Deloitte’s annual Digital Democracy Survey was released and with it came the usual predictions of what it means for the future – but there were some surprises" ...

Devadas's curator insight, April 3, 2016 12:01 AM

 

Brian Moylan:  "Deloitte’s annual Digital Democracy Survey was released and with it came the usual predictions of what it means for the future – but there were some surprises" ...

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Your kids want to make Minecraft YouTube videos – but should you let them?

Your kids want to make Minecraft YouTube videos – but should you let them? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Stuart Dredge:  :Millions of children want to be the next Stampy or Diamond Minecart. How to do it is easy enough, but how to do it safely and appropriately is the bigger question" ...

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"For Oculus To Succeed, VR Needs To Succeed"

"For Oculus To Succeed, VR Needs To Succeed" | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Daniel Terdiman:  "VR hardware makers seem to know that, for now anyway, it's in their mutual interest not to tear each other down."

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The Creative Society

The Creative Society | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Simon Staffans:  "There are trends in today’s world, and there are things that could be better described as mega-trends. One of them is – building on things I’ve discussed in posts on this blog over the past few weeks, months and years – the notion of a creative society."

 

DRC:  The latest blog post in Simon Staffan's excellent series on storytelling for an evolving audience ....

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Karim Ben Khelifa on VR, empathy and how to deal with the enemy within us

Karim Ben Khelifa on VR, empathy and how to deal with the enemy within us | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Sandra Gaudenzi:  "VR and 360 video projects have dominated the festival landscape this year, and small and big players want to catch the train while they can. Similar to the effect of The arrival of a train at La Ciotat (1895), the illusion of “being there” is associated with a wave of enthusiasm. Immersion and empathy are the new keywords, and the hope that this time we have found a technology that will trick our senses even more than the one before, seems to provoke a mini gold rush – or maybe just a high in the Gartner’s Media & Entertainment Hype Cycle."

David Guez - Vrlab.fr's curator insight, March 29, 2016 3:17 AM

 

Sandra Gaudenzi:  "VR and 360 video projects have dominated the festival landscape this year, and small and big players want to catch the train while they can. Similar to the effect of The arrival of a train at La Ciotat (1895), the illusion of “being there” is associated with a wave of enthusiasm. Immersion and empathy are the new keywords, and the hope that this time we have found a technology that will trick our senses even more than the one before, seems to provoke a mini gold rush – or maybe just a high in the Gartner’s Media & Entertainment Hype Cycle."

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Meet the Studio Turning 'The Little Prince' into a VR Experience

Meet the Studio Turning 'The Little Prince' into a VR Experience | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Leah Lamb:  "Penrose Studios is channeling the history of cinematic storytelling into augmented and virtual reality experiences."

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How 'Life Is Strange' Uses Games As a Storytelling Platform to Help People

How 'Life Is Strange' Uses Games As a Storytelling Platform to Help People | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

James Clements:  "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."

Lionel Reichardt / le Pharmageek's curator insight, March 21, 2016 3:36 AM

 

James Clements:  "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."

Andrea Rossi's curator insight, March 21, 2016 4:20 AM

 

James Clements:  "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."

Devadas's curator insight, March 22, 2016 2:57 AM

 

James Clements:  "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."

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The Uncanny Valley of VR

The Uncanny Valley of VR | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

John Jones:  "How the latest virtual reality tech is opening up a limitless, yet uncanny, world…"

Brad Tollefson's curator insight, March 19, 2016 1:43 PM

 

John Jones:  "How the latest virtual reality tech is opening up a limitless, yet uncanny, world…"

Karlton B McIver's curator insight, March 19, 2016 9:19 PM

 

John Jones:  "How the latest virtual reality tech is opening up a limitless, yet uncanny, world…"

Devadas's curator insight, March 19, 2016 11:22 PM

 

John Jones:  "How the latest virtual reality tech is opening up a limitless, yet uncanny, world…"