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Nora Morton's curator insight,
April 22, 2015 4:33 PM
Fascinating new ways to present narratives... "letting us experience stories in a visceral, multi-sensual, personal and participatory way." "Clouds over Sidra" is one of the projects featured in the exhibit created by vrse tools. This virtual reality project immerses the viewer into a Syrian refugee camp through the eyes of a 12 year old girl. Although vrse tools are out of my capacity to navigate, I can only imagine how cool it would be to recreate historical events in a virtual reality to allow students to explore the past in such an intimate way.
Jeni Mawter's curator insight,
May 4, 2015 10:25 PM
Storytelling gets visceral. Exhibition allows audience to experience stories in a multi-sensual, personal and participatory way.
Stephen Lee's curator insight,
March 27, 2015 9:01 AM
The next step in both the film and video game industries, virtual reality (or VR) provides so many new perspectives and an even deeper layer of immersion. Even training and education will benefit greatly as people will be able to learn and practice more accurately before being put in the field for volatile professions such as heart surgery or the military.
Jesse Studin's curator insight,
March 29, 2015 11:27 PM
VR has the potential to change the entertainment sector forever. Virtual reality is a way to put the user in the "entertainment piece". This is backed by face book's two billion dollar investment in Oculus.
Benjamin De Roos's curator insight,
March 23, 2015 9:52 AM
Interesting article showcasing the convergence of graphic journalism and gaming. This technology will now give access to first person perspectives at crime scenes/big events to the general public.
Dr. Pamela Rutledge's curator insight,
September 21, 2014 7:46 PM
Recent prototype headsets offer great promise for narrative experience but can they also support the social side of entertainment? Most entertainment--from gaming to films--is a shared experience physically as well as across social media. |
Angie Weihs's curator insight,
May 29, 2015 6:58 PM
I went to a UCLA conference recently, virtual reality tech seems terribly behind our amazing imagination of how it could be. Jon Landau, Avatar's producer gave us a passionate intro into the next three Avatar movies. Not virtual yet. Amazing to enter James Cameron Avatar world - one day...
Vivalist's curator insight,
April 23, 2015 7:53 AM
good read exploring the potential impact of new technologies forcing a paradigm shift in our "life storytelling"
More interesting articles on the VR potential: HOW TO MASTER YOUR THIRD ARM BECAUSE IN A VIRTUAL WORLD, WHY SHOULD YOU ONLY HAVE TWO? http://www.popsci.com/how-master-your-third-arm
CAN VIRTUAL BODY SWAPPING HELP FIGHT RACIAL PREJUDICE?BRAIN HACKING AND OPTICAL ILLUSIONS CAN INCREASE YOUR EMPATHY http://www.popsci.com/what-happens-when-you-put-white-person-black-body-virtual-reality
James Coombes's curator insight,
April 4, 2015 6:16 PM
“You should design for these issues – they aren’t an afterthought, they should be built in.”
Minna Kilpeläinen's curator insight,
April 5, 2015 12:39 PM
Virtual reality experience can evoke intense reactions among the participants. Audience testing and the possibility to debrief experiences afterwards make sure the audience trust you as an immersive reality storyteller in the future, too.
Feng Haoxuan's curator insight,
March 22, 2015 8:42 PM
Minna Kilpeläinen's curator insight,
January 12, 2015 4:35 PM
If journalists want to raise real awareness of what is going on in the world, they can´t just offer the audience facts and images. They also have to give possibilities to feel the reality. Nonny de la Peña´s Project Syria is a great example of it.
Mervi Rauhala's curator insight,
January 13, 2015 1:42 AM
A truly interesting project which could increase sense of empathy and understanding.
Christian Murray's curator insight,
November 26, 2014 6:53 AM
OK a personal moment of levity. Ha ha ha ha hee hee. You know i tried to reach Jaunt after they put out an open invitation for anyone with experience to call them. They did not even have the courtesyto respond! Much like Mr Einstein and Tesla i am man who wants to share his experience and knowledge but it seems they are all locked up in their own little world and think that IP should remain 100 percent theirs. There is not one part of what they have attempted to do original! They are stumbling along a road that many others conquered long ago. They may be motivated, inspired, possibly passionate. STUDIO Execs of LA if you invest in these folks you are investing in hard development and it will still take them years to figure it out unless they just copy the proposed solutions i put forth over the years. OR you could hire me. However i think with my hard critique they will take it personally and not respond anyway! I do like having a blog it allows me to vent my frustrations :-) |
"Oculus Story Studio's new (& cute) animated short "Henry" brings the psychology of empathy (and much more) into the forefront of development and design. Yes, it will change the way the audience watches and thinks about movies, but it will only succeed as an artform if filmmakers, storytellers and producers understanding the fundamentals that create empathy, how empathy differs from sympathy and other forms of emotional response, how the sense of presence changes with perception and how people attribute meaning like intentionality in a 'shared space.' The most telling quote in the article is a parenthetical aside when Saschka Unseld is quoted as saying that the change in connection makes comedy twice as hard because Buster Keaton-esque physical comedy just feels “mean.” VR will force the examination of all the conventional filmmaking rules of thumb for transmitting engagement and emotion--without which the story isn't successful. #mediapsych More than ever, it's the psychology that matters.
Angela Watercutter: "Oculus Story Studio's new project is more than a cute animated short--it's a test case for narrative techniques that could change the way we watch movies."