Web 2.0 for juandoming
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Web 2.0 for juandoming
Una Nueva Sociedad, un nuevo orden de las cosas!
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Rescooped by juandoming from TICs para Docencia y Aprendizaje
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Herramientas, recursos didácticos y servicios educativos para profesores

Herramientas, recursos didácticos y servicios educativos para profesores | Web 2.0 for juandoming | Scoop.it

La gamificación, o ludificación, consiste en aplicar técnicas y dinámicas propias del pensamiento y la mecánica de la jugabilidad en contextos normalmente ajenos a los juegos. Te presentamos unos recursos educativos que te servirán de inspiración para poder aplicar estas técnicas y favorecer el fomento de ciertos comportamientos, aprovechando la predisposición psicológica que todo ser humano tiene hacia los juegos. De esta manera, tus alumnos realizarán ciertas tareas, que normalmente suelen considerar aburridas, desde un prisma mucho más divertido.


Via María Asunción Martínez Mayoral
Inteligencia Lúdica's curator insight, June 26, 2015 4:02 PM

Herramientas, recursos didácticos y servicios educativos para profesores

Rescooped by juandoming from Management & Leadership
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Do You Know The 4 Types of Gamers? Your "Gamification Personas" ?

Do You Know The 4 Types of Gamers? Your "Gamification Personas" ? | Web 2.0 for juandoming | Scoop.it
Agencies getting into gamification need to know their audience, starting with which of the four types of gamers they want to attract.

Via Martin (Marty) Smith, Gladys Pintado
Martin (Marty) Smith's curator insight, April 14, 2013 1:01 AM

Agree, before creatign gamification know these 4 "Gamer Types" is key:

* Achievers.
* Explorers.

* Socializers.
* Killers. 


Now in additio to "visitor personas" we need "gamification personas". 

Ainhoa Martín Rosas's curator insight, April 17, 2013 10:21 AM

Los 4 tipos básicos de jugadores. Si vas a gamificar, ténlo en cuenta...

Rescooped by juandoming from Social Media e Innovación Tecnológica
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Games Go To College: Universities Recognize Gamification's Power To Teach

Games Go To College: Universities Recognize Gamification's Power To Teach | Web 2.0 for juandoming | Scoop.it
Universities enliven education through the power of play. (Games Grow Up: Colleges Recognize the Power of Gamification | http://t.co/6PvbhQFjjf)

Via Martin (Marty) Smith, Gladys Pintado
Martin (Marty) Smith's curator insight, March 30, 2013 8:06 AM

Great post about how colleges and universiteis are using gamificaiton for egagement with an audience used to gaming as they've grown up on video games.

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Gamification Comes of Age - Forbes

Gamification Comes of Age - Forbes | Web 2.0 for juandoming | Scoop.it
(Image credit: Getty Images via @daylife) It is human nature to play. We are programed to do it from day one. Play enables us to explore new things, to stretch our abilities, to learn and adapt. Sadly, as we get older, adulthood sneaks up on us.
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Rescooped by juandoming from New Digital Media
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Advergame on: to sell you must compel, say gamification boffins

Advergame on: to sell you must compel, say gamification boffins | Web 2.0 for juandoming | Scoop.it
Gamification, the use of game concepts to engage users, may be the new buzzword in digital marketing, but if you’re hoping to ride the merry wave to the top, marketers need to do their homework first.

Via The Digital Rocking Chair, Matmi
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Rescooped by juandoming from iEduc
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Competency Based Education... in 5 easy steps

Competency Based Education... in 5 easy steps | Web 2.0 for juandoming | Scoop.it

Via Beth Dichter, NikolaosKourakos
Gary Harwell's curator insight, January 6, 2014 12:08 AM

Competency based education is a great idea but can it be used in a traditional classroom setting?

Gary Harwell's curator insight, January 6, 2014 12:08 AM

Competency based education is a great idea but can it be used in a traditional classroom setting?

Rescooped by juandoming from Must Play
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Beyond #Gamification: These Mathletes Could Kick Your Ass [and mine]

Beyond #Gamification: These Mathletes Could Kick Your Ass [and mine] | Web 2.0 for juandoming | Scoop.it
VideoMatthew Peterson is co-founder, Chief Technical Officer, and Senior Scientist at the Mind Research Institute.  He's also the creator of ST Math, a unique game-based math curriculum for elementary and secondary schools that...

Via Ana Cristina Pratas, Martin (Marty) Smith
Martin (Marty) Smith's curator insight, April 12, 2013 1:51 AM

When Games Become Unremarkably Common
Great scoop from Ana about the inevitable - the day when gamification is so common and prevalent it long ago ceases to amaze or fascinate. Once gamification just IS how we engage, form teams and educate we are there. Once the distinction between marketing and a video game is tiny we lucky few Internet marketers are there. 

 

Ron Brenneman's curator insight, November 9, 2013 8:28 PM

Great leap forward

Rachel Remes's curator insight, April 21, 2015 8:20 AM

Some educators are using technology to bridge the perceived gap between humanistic/alternative and technology education.

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Gamification: What's the nature of our game ?

Gamification: What's the nature of our game ? | Web 2.0 for juandoming | Scoop.it
 " Please to meet you Hope you guess my name But what's puzzling me Is the nature of our game " Great lyrics from a great rock song! "Game" in the context of this Rolling Stones classic is  cool an...

Via Martin (Marty) Smith
Martin (Marty) Smith's curator insight, March 23, 2013 12:23 AM

You HAVE to love an article about gamificaton that opens quoting The Who. Games ROCK. Gamify me!

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Open Badges: what's all this, then?

A presentation to the #weelearning elearning meetup in Bristol on 16th January 2013.

Via Maria João, Francisco Lavrador Pires
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