An Interview with Richard Bartle about Games & Gamification - Gamasutra (blog) http://t.co/fxI37DJslK
Via Martin (Marty) Smith
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Martin (Marty) Smith's curator insight,
April 12, 2013 1:51 AM
When Games Become Unremarkably Common
Rachel Remes's curator insight,
April 21, 2015 8:20 AM
Some educators are using technology to bridge the perceived gap between humanistic/alternative and technology education.
Martin (Marty) Smith's curator insight,
March 28, 2013 1:29 AM
Badges We Don't Need No Stinkin Badges
Gamification has its own built in Darwinian thing. It is NOT easy and will not treat those who are looking for a quick fix well. Like any Internet marketing gamification takes testing, tweaking and listening more than you talk. These points are made in the article if a tad on the preachy side (for my taste).
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Martin (Marty) Smith's curator insight,
April 14, 2013 1:01 AM
Agree, before creatign gamification know these 4 "Gamer Types" is key: * Socializers. Now in additio to "visitor personas" we need "gamification personas".
Ainhoa Martín Rosas's curator insight,
April 17, 2013 10:21 AM
Los 4 tipos básicos de jugadores. Si vas a gamificar, ténlo en cuenta...
Martin (Marty) Smith's curator insight,
March 30, 2013 8:06 AM
Great post about how colleges and universiteis are using gamificaiton for egagement with an audience used to gaming as they've grown up on video games.
Martin (Marty) Smith's curator insight,
March 23, 2013 12:23 AM
You HAVE to love an article about gamificaton that opens quoting The Who. Games ROCK. Gamify me! |
Interesting article where World of Warcraft creator Richard Bartle is more generous to gamificaiton than you might have thought. Great tips too.